So. Happenings. (and fappenings). I've started playing an MMORPG again, so most of my life has disappeared. Neverwinter is a surprisingly fun game. It's better than the traditional RPG in a few ways, which I shall now list. People not interested may skip this next part (I'll let you know when to start reading again with pink text).
1. It doesn't have 10,000 skills. Everyone who has played a game like World of Warcraft knows what the skill bar looks like when you hit max level. You have 3-5 rows of skills, which adds up to about at least 36 skills to rotate easily. In neverwinter, you have 2 at-wills you can equip at a time, which are like your basic attacks, 3 encounter powers, which are like special abilities with a corresponding cooldown usually between 5-20 seconds, and 2 dailies, which are like ultimate abilities you can use when you've filled your Action Points, which is kinda like a power bar or something?
The implication is that a. You have to select the right skills for the right kind of fights (i.e. a PvP loadout doesn't work as well for PvE, a boss fight loadout isn't as effective for clearing waves of mobs etc.)
2. It's action based, meaning it requires reactive gameplay. Many traditional RPGs come down to just getting the right gear and stats and then just rotating the right skills, in pretty much a zombielike state. Neverwinter forces you to react. Enemies have special attacks which can one-shot you if you're playing a squishier class like a rogue. You can dodge, and you have to. Unlike other games where a decent healer can basically keep you at near full health without any effort on your part, the best healer in the game couldn't save you in Neverwinter if you refuse to avoid taking damage.
I see a lot of people blaming their teammates when they just aren't that good at the game because they're playing like a traditional MMO instead of reacting to a situation when it happens, which is pretty infuriating.
3. Being a game that emphasizes end-game content and knowing that, allowing players to get to end-game very, very quickly. For instance, WoW is very much about end-game content, and yet it still takes a few days or week at least, if you're playing like crazy everyday, to get to end-game. In Neverwinter, you can get from lvl 1-60(max level) in 2 days if you know what you're doing. And when you're max level, there's still so much to do.
That said, the game has a significant number of flaws which detract from the experience. This game would be so much better if they fixed at least some of these.
1. So many bugs. Just in the 1.5 months I've been playing, there have been a shit ton of bugs, and considering that the game is 1 year out of beta, this really shouldn't be happening. I know how difficult troubleshooting bugs can be, but this is fairly ridiculous. It's a common thing that when you debug, you end up with fantastic new bugs that you never expected in the first place, but never have I seen so many bugs in a game that's been launched for more than a year. And it seems like Cryptic is short-staffed, because they take forever to come up with a solution. Contrast Sony Online Entertainment's approach to Planetside 2. A game that literally involves thousands of players on the same map at once, yet it has fairly few bugs, and what few bugs there are are troubleshooted and fixed within a few days, whereas Cryptic takes weeks to solve simple issues.
2. Really restricting the benefits F2P players can get. I get it. They're a company selling a product and they need to make money. But at this point it really seems like they aren't even interested in making a game and they're only doing it because it's the only thing that will make money. Again, contrast SOE, who are making Planetside 2 to make money and to make an awesome game (both of which they've succeeded in). Planetside doesn't have pay-to-win features, and cash shop stuff are strictly limited to cosmetic items or items that you could have obtained by playing the game. Neverwinter has many items and companions you can never acquire if you don't spend money on the game. It gets to a point where F2P players have to put in significantly (I'm talking at least 2-3 whole months more) worth of effort to even compete with the benefits paying players can get. I'm not even bitter, because personally I've spent money on the game, and even so it feels like I'm barely competent. I have the skills, but I can't even touch other players in PvP because of their ridiculously overpowered gear, which though not purchasable directly from the cash shop, can be bought from the auction house. You acquire riches by selling/using items bought from the cash shop and can just skip all the dungeon delving, questing and hard work to get the gear. In fact, for 50 dollars they'll even let you skip a whole campaign, which is like a month's worth of gameplay. What does it say about a company that they will let you pay to NOT play their game?
NORMAL PEOPLE MAY RESUME READING HERE.
Anyway, I've also started working out more because doing guard duty all the time makes you fat. I'm not obese fat, but I've definitely noticed a decrease in strength and stamina. So I thought I might share workout tips. This is strictly for people who wanna build strength. You can kind of train cardio and endurance with this, but there are more efficient methods. So anyway what I've been using is a really simple chart to plan my workouts.
Here it is:
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| Infographic taken from www.startbodyweight.com. Click to embiggen |
1. I'm too lazy to go to the gym. I live near a gym (approx. 1km walk), true, but that's 1km further than my living room. And when it comes to this sort of thing, that 1km matters. Here's why. You feel motivated. You want to train. You go to the gym today. And the day after. And the day after. Then comes a day where you feel tired, and you think, nah the gym's a bit far, I'll go tomorrow. Tomorrow you're still tired, so you decide you'll go tomorrow. And tomorrow. And tomorrow. You see what I'm getting at. If you have to go out of your way to train, you're gonna have trouble unless you really like training, or you have insane discipline. Which most people don't. I'm not saying don't go to the gym. I'm saying, make it as difficult as possible to come up with an excuse to not train.
2. I don't like weights. Here's why. Can you do a one-legged squat? Can you do a one-arm pull up? One-arm push up? Decline one-arm push up? Front lever? Most people can't. Hell, of those things I can barely do 2. So my question is this. There are exercises easier than these which you can do, but they still hurt like hell. So when you can't even handle your own bodyweight, why bother with machines or free weights? There are benefits to weight training of course, but for the average person, bodyweight training is more than enough. Use weights when your body isn't heavy enough for your limbs, which it will more than be, for a long, long time. In addition, there are a lot of people who train with weights who don't pay attention to form, and it's way easier to fuck your body over with free weights than with your own body. I'm not saying you can't injure yourself with bodyweight training. With bad form you're gonna injure yourself, always. But weights are more risky. I'm biased against weights that way, but you can't deny that you can get a fairly strong body with just bodyweight.
3. You have no excuse to shirk bodyweight training. Can't do a bench press without a barbell and a bench. You know what you can do? Push ups. Push ups too easy? Decline push ups. Don't tell me you can't find a chair. Decline push ups too easy? One-arm push ups. One arm too easy? Decline one-arm. When you get to that level you're pretty much all set. Most bodyweight exercises don't even require equipment. And for those that too, it's easy to find substitutes. If you look at the infographic, it lists 7 basic exercises (excluding planks). Here's a list of equipment you need for those exercises and the appropriate substitutes if you don't have them:
1. Squats: No equipment needed.
2. Pull ups: Pull up bar. Substitutes: tree branch. Back of a staircase. Any bar-like thing. A home pull up bar (costs $20-$40, lasts a few years at least. Gym fee for 10 visits: $20++)
3. Handstand push ups: No equipment needed.
4. Leg raises: At lower levels, no equipment needed. At higher levels, a bar (see pull up bar) or 2 chairs/a table.
5. Push Ups: No equipment needed. Decline push ups: A chair/something elevated.
6. Dips: A bar (see pull up bar). 2 chairs/a really sturdy table.
7. Horizontal Rows: A bar. (See pull up bar). A table and a chair.
8. Planks: Can you guess?
You see my point? You don't need equipment for most of these, and the ones where you need them, you can find them at home. You literally have no excuse to not train even if you're potato-ing at home.
4. No self-esteem issues. When you work out at home, you're the only one there. When you work out at the gym, you have to look at a bunch of ridiculously well-muscled people. Enough said.
5. Less distraction. When you work out at home, you're the only one there. When you work out at the gym, you get to look at ridiculously well-toned specimens of the opposite gender. And how much exercising do you actually get down when you're staring/drooling. On the other hand, you may try too hard and over-exert. Overexertion -> injuries. You see, training at home reduces injuries.
And that pretty much ends it. I would continue but, I'm like 2 hours behind on gaming. Games don't play themselves.










