Anyway. I suddenly recalled that last year I found my Might and Magic 6 disc and tried to go back to play it again. Now, MM6 is a pretty significant game for me. I think it was my first RPG, or at least that I could remember. I was really young when I played it and it was a really great game. So I reinstall it thinking to play through the whole thing again, but guess what, it ended up being rather disappointing. The controls were rather annoying (arrow keys to move?! no WASD?!), graphics were, naturally, pretty lousy (although I expected that the graphics wouldn't be too good, I thought it would be better) and the game just didn't have the feel to it. But the thing is, it's not a bad game. In fact, for its time, it was the equivalent of Skyrim today. Okay maybe not, but still a pretty great game. Still, I wish I hadn't reinstalled it and played it because overexposure to more modern games have pretty much made me used to them, so I tend to find older games less interesting because of the different interface and sometimes graphics, though usually I'm okay with poorer graphics. I would rather that this game had remained perfect in my memory as an awesome RPG rather than just a game with poor (w.r.t. gamers nowadays) controls and other such annoying things. I mean, frankly, when you're playing games where you can just pick up something on the street and throw it at the city guard, then run to another town and proceed to rob a house, MM6 doesn't seem like much.
2 key points here.
Firstly, we do tend to remember the positive parts of our experiences and forget the negative parts. Though it's been proven that we store scary or traumatic memories better, I doubt games are scary enough or suck enough to be traumatic. So some things should really just be left in memory, because once you take it out and relive it again, you'll start noticing all the flaws, and it sort of depreciates because of that.
Second, a lot of (so-called) "gamers" nowadays, when playing older games, their first complain (or even comment) is that "THE GRAPHICS SUCK". And they would probably be right, but do remember that everything is relative. Suck graphics to you were ground-breaking 10 years ago. 10 years later when people look at our games they will say too that our graphics suck. More importantly, GRAPHICS DO NOT MAKE A GAME. Good graphics does not equal a good game, and bad graphics do not equal a bad game. Case in point: Dark Messiah of Might and Magic was released a few years ago. Fairly decent graphics, but criticised heavily and in my opinion was a pretty poor game as well. They had a few things going, such as a somewhat fresh combat system, but it got repetitive, and it seemed like the developers were so giddy with excitement over their "innovations" that every chance they got, they tried to draw attention to it or maximize it. The result is grills with spikes on them in every possible location where you can have a battle, because you can kick enemies on to them. The storyline was also devastatingly linear for an RPG (although it was actually an action game) and characters were meh, with most of them simply being annoying or just stupid (doing things like getting stuck on a SINGLE STEP on a flight of stairs.) Lots of bugs too. So it had good graphics, but fairly meh. Compare this to a game such as Baldur's Gate. First, a graphics comparison:
Dark Messiah:
Baldur's Gate:
Admittedly, not a super fair comparison because they're somewhat different genre, (Action Game vs RPG) but that's actually besides the point. Now, Baldur's Gate has what we would now consider pretty lousy graphics, especially when you have Skyrim:
(Image is too big and my blog space doesn't do it justice, check it out here)
However, I've actually played through Baldur's Gate and despite being released in 1998 (That's right, the game is 14 years old) it is actually one of the best games I've ever played. I realise at this point non-gamers may start to get bored so I'll spare you the details (there are a lot. ask me about it if you care).
My point, ultimately, is that graphics are negligible in a game. Gameplay is what is important. It should be obvious actually. I mean, Game -> Gameplay. Not exactly rocket science.
Back to my main point (didn't even realise I was digressing there), on old games. I think (and I am stealing this chunk here from a draft I wrote awhile ago. ALSO, PEOPLE WHO HAVE BEEN TL;DR -ING CAN START READING FROM THIS POINT ONWARDS) "I guess ultimately why I feel happy when I think of *A game which I will not name* (naise, it rhymes), and why I feel nostalgic, is because it was representative of that time in life when everything was easier and relaxing. No stress. I go to school, slack through the day, come back home, shower and game. I had so much freedom then. I couldn't think of a time when I had to tell anyone "I'm not free that day". Now life is still easy, as compared to the life of someone living in, for example, a third world country on $1 a day, but it wasn't as easy as it was before. And now we have more stress. Studies and other stuff we have to think about, consequences that are permanent, people who will remember a grudge rather than saying "don't friend you already" and then play with you a few days later."
I suppose what I'm trying to say is, life really was better when you were younger (well, duh.) but you don't really realise it until you progress to the next stage of life. I suppose when we graduate, go through uni (or not) and transit into working adult life, we will look back on our teenage days and think of how slack it was too. And ultimately I think it is important that we retain some of our childishness (the positive parts, not the negative parts) as we grow up. I know, this has been said many many times, and a lot of you will agree and say yeah, that seems like a good idea. But really, stop for a moment, think about it carefully and consider if that's what you're doing. The aspects of being a child, which I think (therefore you may have differing views) are worth keeping, are not the immaturity or naivete of a child, but the open-mindedness and simplicity. Again, this sounds very fluffy, but actually try to make it work. When you see a person jumping around, when there's a perfectly good path to walk on, and this guy is climbing, or jumping or whatever, do you think "lame" or "childish" (probably not, you people will probably think parkour, but that's not it, and neither is it the point)? Do you stop to consider, when was the last time you did something like that? If it was very long ago, why did you stop? Why did you stop living life as a child does? Children have the most fun, don't they? Admittedly, yes, you have to make way for adult life, but don't eliminate, compromise, if you are in fact willing to retain your inner child. Don't make excuses for yourself like "I have no time" or some such nonsense. Time is always there, and if you're willing to grasp it, you will have it.
Okay that last paragraph sounded very fluffy and idealistic (the common definition, not the philosophical one), but actually read it, think about it, and maybe if you agree try to apply it. I'd hate for people to read my posts and like just treat it like the "philosophical" shit people post on facebook and go like, "awww" or "that's nice". It's easy to read someone's blog post and say, "that's nice". It's easy to say, "I'm gonna do this" and forget about it by next week. But actually think about what is being said. Ask yourself whether you agree. Why or why not? If you don't agree, what is your view? Ask yourself these questions every time a claim is made. Btw this like, helps you with GP also, so, added benefit from reading my blog yeah? Anyway if my writing always sounds fluffy or idealistic, it is because I'm trying to establish an overarching philosophy. The more general you get (the bigger an army you have, lol jk. K, sorry, not funny.) then the more vague you have to be to encompass more fields, and so it starts to sound idealistic.
Okay this blog post seems rather long so, in conclusion:
1. Positive memories are better left as memories lest they become tarnished by reality.
2. Graphics do not make a game
3. Life is better when you're younger; in other news, try to retain your inner child.
4. Think critically when someone states a claim or stand.
Last word is, I hope that, starting with my readers (All 3 of you. Lol jk I don't know how many readers I have), we can become more intellectual and think more, so that when I want to talk philosophy or something I actually have someone to talk to. Admittedly, somewhat selfish, in that the motivation for my wanting you guys to think more is so that I have someone to talk to, but you cannot deny that being more intellectual is actually a benefit for you as well. If you have nothing to get started on, Google Idealism vs. Realism and consider your personal stand on this issue, and support it with valid reasoning or examples (or both. Both are cool.)
And finally (I have been dragging this post a bit haven't I) I apologise if this post is a little substandard cos I really had nothing much to write about and just tried to squeeze out a post. More content to come in the near future.

