That's the biggest cookie in the world. Seriously. Google it. Don't think they ate it though. It's apparently chocolate chip. Like that makes a difference.
For those of you studying hard or just looking for an excuse to slack off, take some time out to enjoy some British humour delivered by the masterful Rowan Atkinson:
In other news, some guys did a graphic overhaul for Morrowind. I apologise for being unable to convey sufficient enthusiasm through text, but that shit is awesome.
Morrowind will forever hold a special place in my heart/gamer equivalent of a heart because it is the most immersive RPG I have ever played, and yes, that includes Skyrim. Skyrim is great, with its Radiant system which I'll admit does make the game feel more lifelike, but Morrowind had such depth that I'm frankly a little disappointed with Skyrim for not living up to it. Sure, Skyrim had better combat, better mechanics and whatnot, including the ability to kill people by shouting at them, but Morrowind had depth. Morrowind had much more variety. Skyrim has dual-wielding but that's a given at this point. Morrowind had daggers, longswords, shortswords, katanas, dai-katanas, spears, hammers, axes, throwing stars/darts and crossbows. Skyrim only has swords, axes, hammers, two handed varieties of swords, hammers and axes and bows. It took them a whole frigging expansion pack before they even thought of putting crossbows in. And did the world just completely forget about spears altogether in the 240 years since Morrowind? And you can't even take unarmed combat as a legit method of fighting anymore because it's ridiculously weak compared to any weapon you can wield.
In Morrowind, you can choose to join and pursue an entire questline for any of the following factions: Morag Tong (basically an assassin's guild), Fighter's Guild, Mage's Guild, any of 3 great houses, Thieves' Guild, Imperial Legion, Tribunal Temple, Any of 3 vampire clans, and a few other factions you automatically join during the main quest. In Skyrim, you get: The Companions(basically a Fighter's Guild), The College of Winterhold(basically a Mage's Guild), Thieves' Guild, Dark Brotherhood (assassins), and 1 of 2 sides of a civil war. The expansions for both games all add some factions but those are negligible. Based on rough estimates, Morrowind has about 400 quests, and Skyrim has 100+. In Morrowind, you had to work at something if you actually wanted to advance in a guild. For instance, if I wanted to advance in the mage's guild, I would need to get better at magic and be competent enough to be advanced. In the College of Winterhold questline in Skyrim, I can become the Archmage of the college in days, and without casting a single spell ever. It just doesn't feel like the same kind of achievement. It's a bit like travelling. You can run 10km, or drive 10km. But at the end of that 10km run you're gonna feel a lot more accomplished than after a 10km drive.
More importantly, Morrowind had characters, factions and stories that you could sympathise with. A random farmer you meet on the road, or some noble you decided to rob. Inconsequential relative to the entire game? Yes. But the game actually makes you care by drawing you in and giving you a reason to care, whether it's because the farmer is too poor to pay his landlord or the noble is a jerkass who just told you to piss off. Frankly, I couldn't really be arsed about the characters in Skyrim. I was drawn in on an intellectual level because I wanted to know the story, but there was just something missing about it, and I couldn't really care about those characters beyond what rewards I can receive from them. And sure, the radiant system allows for more spontaneous quests etc. but it takes away depth.
Ultimately, both games are still great, and one quality they share which makes them great is the inclusion of the Construction Set in Morrowind and Creation Kit in Skyrim, basically modding resources which allow users to create content for the game given some basic knowledge. These mods allow gamers to include or disable features that they may prefer that others might not, and more importantly, add heaps of new content and ideas to the game.
Overall, I'm not saying that Skyrim is a bad game, though the above may suggest otherwise. It is still an impressive game with hundreds of hours of gameplay in it, especially with all the mods and stuff, and certainly the game itself is fun to play. It's just that it doesn't really compare to Morrowind. Morrowind's like an old friend who's been with you since you were 4, and though you may occasionally blow him off to go hang out with that cool new kid Skyrim once in a while, ultimately your best friend is still Morrowind and you're gonna have the most fun with Morrowind in the end. But at least Skyrim is still cooler than that weirdo Oblivion. What a heap of randomly-mixed-together gunk.
I'm ranting about The Elder Scrolls because I don't know what else to talk about so seriously people who read my blog and wish to continue reading my blog please suggest stuff that I can talk about because I keep running out of ideas. I cannot count the times I've said "nothing to blog about". Just throw it out there and I might write about it. Literally suggest anything you want to see me blog about, like "Hey why don't you talk about the greatest game of our time in comparison with the second greatest game of our time?". There ^. Done.
